History of Dubronick in 3D Stereo

 

Recircle have used Pulldownit free version in this appealing documentary about the ancient history of Dubrovnik, known as the ‘pearl of Adriatic’ in Croatia. Denis Valentic at charge of this production tell us about his experience with Pulldownit:
Dubrovnik_1

 

Regarding the History of Dubrovnik Project, the client had contacted us few
months prior to actual production start so we had a little time for
research and preparation. Production itself, from the start to the
completion lasted for exactly two moths. The final product was a 13 minutes
stereoscopic 2k short film about chosen major Dubrovnik’s historical
moments.
Earthquake sequence was targeted to last around 30-something seconds and I
had a week to produce it. First I started with setting the camera movement
and, when I was satisfied, I proceeded with breaking buildings (only ones)
visible to camera. For this I used Fracture Voronoi script – being free
and stable was a big plus.

 

Dubrovnik_wire_6

Stones_1

 

I ended up having twenty-one building and twenty-seven thousand pieces.
Next, I had to knock it down somehow. I started with max reactor and :: K
a b o o M :: script, but this wasn’t working for me. Then somebody
on cgsociety mentioned PullDownIt. After initial test I was won over.
Don’t know where to start; speed, stability, ease of use and so on and so
forth. I know it sounds like an advert but really it’s not. If you’re alone
in studio going crazy at 3 AM and nothing is working and then everything is
breaking apart from the first try, pure pleasure! So, from there on –
everything was easy; I opened a new scene with one house in it, broke it,
collapsed it with Pdi!, adjusted keyframes and repeated this for
twenty-something times. Finally everything ended up/fit in one scene. Nice
and easy

Dubrovnik_4

Author web site:

http://www.recircle.net/

Advertisements

Tips& Tricks: Speed up slow motion clips

Usually slow motion clips are more visually appealing, the problem is they take much longer to compute and bake, to say, if you want your clip to display 10 times slower, you should compute and bake 300 fps.

For dynamics scenes there is a trick which allows to “emulate” slow motion at the normal rate of 30 fps, this is using reduced gravity, medium or a quarter of normal gravity, making this you get the objects and fragments fall slower and the result is close to real slow motion.