Release of Pulldownit 6 for 3ds Max is taking a little longer but there is a good reason for it, we are thrilled to announce Pulldownit plug-in turn non-destructive, I mean the plug-in is still a destruction tool sure:), but it gets now a non-destructive workflow, so you can modify your shatter pattern in any way and recompute dynamics right away, change the original model position or shape and the fracture will update accordingly, 3ds Max modifiers are supported.
Look new non-destructive workflow in action in this demo video:
Pulldownit 6 for 3ds Max will be released in the following weeks and licensed users will count with free upgrade from v5.x.