Pulldownit 5.5 is here and comes with useful updates, Shatter it tool has been multithreaded and highly optimized, getting up to 8x faster shattering with regards to previous release. Chipping areas of the model is also faster and you can discard shatter centers directly in the viewport just by clicking the mouse over it.
Bounded Cracks introduced in version 5.0 has been enhanced with the ability to turn them dynamic at the desired frame, allowing to create easily stress cracks that ends up tearing the surface completely at some moment.
Working in complex destruction scenes is easier and more intuitive, in cases of many objects colliding, dynamic solver has been adjusted to get nice fracture results with default parameters and when two objects impact each other you can decide which one will break in first place simply by reducing its hardness value.
Maya Cache Playback is now supported after baking simulation keys for the whole scene, this allows user to play the simulation at a fast, sustained rate and recover dynamic data afterwards to make changes if needed.
There are also useful improvements to the UI, you can modify parameters for several fractures at once and create several crackers at once or toggle display of all crackers paths with one click.
Last but not least we have fixed quite a few annoying issues from previous version, making the tool more predictable and reliable than ever.
You can review below all performance and usability improvements and you can check the whole list of fixes in the Pulldownit version logs page:
Licensed users can access already Pulldownit 5.5 from his account and there is a demo version for Maya 2023 in the Thinkinetic web site.
Shatter New Features
Shatter it multithreaded along with other performance improvements that makes shatter an object in hundreds and thousands of pieces around 8x faster than in previous release.
New ability to remove shatter centers directly in the viewport, when in Shatter it draft mode simply by clicking mouse + ctrl key, the selected shatter center is deleted.
Dynamics New Features
New ability to generate Bounded Cracks until frame , stress crack propagation can be set to last until desired frame, after that it continues as an usual dynamic crack.
Initial velocity can be set for “activation at frame” fracture bodies, linear and angular velocity can be added to static fractures bodies, setting in this way the initial motion direction when the object becomes dynamic.
More intuitive behaviour in collision between fracture bodies, user can decide which of them will break in first place simply by reducing its hardness value. Besides small fragments collisions don’t trigger fracture anymore, therefore fracture activation starts always at the exact impact moment between the two objects.
Maya Cache Playback supported after baking PDI keys for the whole scene, deleting PDI data before using Maya Cache Playback is no longer needed, allowing to recover simulation afterwards to make changes if needed.
New option to auto clean all PDI data after baking simulation, this new option allows to use Maya Cache Playback at the fastest speed right after baking PDI keys.
New ability to set parameters for several fracture bodies at once.
New ability to edit name of selected Cracker.
New ability to show/hide all Crackers paths at once.
New ability to set parameters for several Crackers at once.
New ability to create Crackers for all selected curves at once.