Pulldownit updates to v 3.3 fixing several issues of release 3.0, this update is available in the costumers area, after download it you have to replace the current plugin for the new one.
FIXES for Maya plugin:
Added warning when shattering and active layer is hidden
- Fixed local shatter width parameter not working for some models
- Fixed preview mode points disappears in close view
- Fixed local shatter align fragments on cortners
- Fixed animated fracture bodies fails when animated node diferent than original shape
- Fixed path based preview points miss the last knot
- Fixed objects with pdiRigidBodies attached blocks preview mode
- Fixed single pdiRigidBodies arent deleted when shattering in preview mode
- Fixed Force fields ignores breakable parameters of clusters
- Fixed shatter fails in Maya when objects are grouped
- Fixed objects pass through grid when scene scale is very large
- Fixed cannot shatter several objects at once
FIXES for 3DS Max plugin:
Added set object layer for shattering when current layer is hidden
- Fixed local shatter width parameter not working for some models
- Fixed local shatter align fragments on cortners
- Fixed Voronoi modifier not deleted after deleting all pdi entities
- Fixed anim fracture bodies fails when animated node diferent than original shape
- Fixed path based preview points miss the last knot
- Fixed weird dynamics after loading a scene in Max first time playing.
- Fixed Force fields ignores breakable parameters of clusters
- Fixed Max crash after loading a scene with jagginess applied
- Fixed Max crash when hit play buttom from the tool bar and Pulldownit plugin isnt active