God Of War game using Pulldownit

Ruben Morales, Lead FX Artist at Sony Santa Monica,  has posted  an awesome reel showing his work at God Of War game using extensively Pulldownit plugin for destruction effects in Autodesk Maya.

Ruben kindly explain his experience with Pulldownit plugin during the production:

“When looking for good plugins to use for God of War  in 2013 I had heard of
pulldownit as a tool some places were using for destruction. And from the start it
felt so user friendly with its options. And instantly chose this as the tool to add
for the destruction pipeline. On the latest God of War (2018) we used it heavily for
simulations and shattering of some objects. With larger scale breaks we still hand
cut the geo but would take that new mesh that needs to go away and shatter it. then
run any number of simulations needed with Pulldownit.

 I even tell my students to look up pulldownit, if they want to try destruction work. it’s very easy to learn and allows me the control I need.  Highly recommend it for anyone wanting to dabble with destruction.”

Ruben morales
Lead destruction artist
Sony Santa Monica
website: Morales3d.com

thank you very much  for your testimonial and showing those amazing videos Ruben.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s