Pulldownit update 3.1

Pulldownit updates to v 3.1 fixing several issues of  release 3.0, this update is available in the costumers area, after download it you have to replace the current plugin for the new one.

FIXES for Maya plugin:

  •  Fixed UI crackers params doesnt get disabled for disabled crackers.
  •  Fixed computation slow down with radial shatter
  •  Fixed pdiCutmat duplicated in hypershade
  •  Fixed texture get lost after shattering
  •  Fixed undo last get the current cut material lost
  •  Fixed apply jagginess fails when object has pdi body attached
  •  Fixed floating license not loading with proxy option
  •  Fixed large clusters incorrect bounces in dynamics
  • Added fragments attached to bones can break

FIXES for 3d Max plugin:

  •  Fixed UI crackers params doesnt get disabled for disabled crackers.
  •  Fixed Max crash doing scene new
  •  Fixed Max crash when undo after shattering
  •  Fixed floating license not loading with proxy option
  •  Fixed large clusters incorrect bounces in dynamics
  • Added fragments attached to bones can break

Pulldownit 3 Released for 3d Max and Maya

Pulldownit 3 has been released with new features for Cg destruction, demo videos here:

For 3D MAX:

For Maya:

And an awesome shot by Ivan de Frias using Pulldownit 3

This is the brief list of new features:

Shattering of objects is now 20% faster.

New Preview Mode for Shattering: Allowing user to visualize all shatter params before breaking the geometry.

Conform Voronoi Reshatering: User is not longer constrained when reshattering a model, any shatter pattern can be added to the current set of fragments seamlessly, in addition new Conform Voronoi reshatering reduce the number of straight edges in the shatter pattern, hence improving the quality of the fragments generated.

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New Width parameter for Radial Shatter: adjust the size of radial pattern visually

New Undo Last button for undoing only the last shatter operation.

New Crackers Window: New window for controlling dynamic cracks, you count with several parameters for adjusting the cracks generation.

New Clusters Panel: User now can set clusters of fragment with different fracture parameters in the same fracture body, clusters can be edited at any time and are saved with the scene.

Bounded Force fields can break fracture bodies: Any bounded force field can break fracture bodies in an accurrate way.

Speed up auto body creation: Creating many rigid bodies at once from complex geometry is much faster now.

Maya viewport 2.0 supported in Maya 2015: Vieport 2.0 is supported in Maya 2015, however the performance of the tool is still faster using legacy viewport.

Also Several bugs has been fixed since the previous version: see the list of bugs fixed in the product log pages.

http://www.pulldownit.com

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Pulldownit used in John Carter of Mars

We are proud Pulldownit plugin have been used by Cinesite to create some of the stunning VFX in John Carter of Mars, specially the destrution of the Hellium crystal palace by a Tar’s airship during the wedding of Dejah at the epic end of the film, Pulldownit use is featured in Cinefex issue #129 April.

Congratulations to Cinesite artist for his great work.

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Thinkinetic at MetroGamers

Carlos Pegar, product manager of Pulldownit plugin was this weekend at MetroGamers Madrid, a videogames event promoted by Sony Play Station, Carlos was introducing Pulldownit to the audience and the use of the plugin in several recent Play Station games.

From Thinkinetic we want to thanks to organizers of the event , specially Joaquin Perez from the European University of Madrid for the care it took to everything going fine for the presentation.

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