Tips & Tricks: Damaging without collapsing

When doing a destruction shot many times you want large structures like buildings to be destroyed partially while standing or you may want a dynamics object to be damaged only in the impact areas while maintaining its overall shape and trajectory. Let’s review the different options you count in Pulldownit plugin to break objects in localized areas only.

First you have to generate more density of fragments in the areas more likely to break using local shatter style, this will increase the quality of the destruction, after that create a fracture body for the object, there are two different cases:

Case of a static object, like a wall or building; after creating a fracture body for the object:

  • Set the fracture body as Static.
  • Set Activation->Breaks upon Impact.

Play the simulation, if there are still fragments which moves and you want them to stand,

  • In Advanced fractures set the fragments you don’t want to move to static.

Play the simulation modifying Hardness value until you get the level of damage you want.

wallBrokenV3Text

 

Case of a moving object, like a flying stone, airplane or whatever object is moving through the scene and eventually collides and breaks; after creating a fracture body for the object:

  • Set Clusterize parameter to 0.0
  • Change to Local Propagation scheme.
  • Set Hardness to 10.0

Play the simulation modifying Hardness value until you get the level of damage you want.

stoneBroken

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