Pulldownit 5.8 for 3ds Max released

NOTE: Users of Puldownit 5.x cloud floating licenses must install this update to can connect to the licenses server.

Pulldownit 5.8 is here! this new version introduces a Fast Stacking & Deactivation solver which computes up to 4 times faster in massive destruction scenes, in addition instanced shapes are now supported in the core solver allowing to compute thousands of hi-poly objects in dynamics faster and with much less memory overhead.

Animated characters computes faster when colliding and fracturing other objects, and a new Anim Speed Multiplier parameter allows to fine tune the strength of the impact between animated objects and dynamic ones, besides cracker multiplier can be synced to node visibility allowing to decrease or disable the crack effect at any chosen frame.

Wind & Gravity Fields decay is now considered as exclusion volume, animated decay is supported, getting finer control over force fields affecting rigid bodies and fractures.

Regarding shattering, PDI Jagginess gets a new “Asymmetric tessellation” mode which generates nearly 50% fewer polygons with an appearance of rough faces close to that achieved using Uniform Tessellation.

There are also useful improvements to the UI, you can add jagginess to all PDI fragments in scene with one click, and there is a new option to set all dynamic values to default for selected rigid bodies.

Last but not least we have fixed quite a few annoying issues from previous version, making the tool more predictable and reliable than ever. You can review below all performance and usability improvements, and you can check the whole list of fixes in the Pulldownit version logs page

Read the full list of fixes in the Pulldownit web site version logs

Licensed users can access already Pulldownit 5.8 from his account and there is a demo version for 3ds Max 2024 in the Thinkinetic web site.

New Jagginess mode “Asymmetric tessellation”, this new tessellation mode generates nearly 50% fewer polygons than the Uniform one with a similar appearance of rough faces.

New Fast Stacking & Deactivation solver, scenes involving hundreds or thousands of fragments in dynamics now computes up to 4 times faster, besides this new solver highly reduces drift motion of fragments resting in the ground.

Instanced shapes supported in core solver, optimized support for instanced shapes in dynamics, allowing to compute massive simulation of thousands of objects faster and with less memory overhead.

Improved performance in fracture against animated bodies, animated or deforming objects now computes faster when colliding and breaking other objects, besides user can easily control the strength of the impact with the new anim speed multiplier parameter.

Wind & Gravity fields range as exclusion volume, rigid bodies and fragments outside of the field decay area are not affected, animated range is supported.

New user parameter Anim Speed Multiplier, allowing to easily control the strength of the impact between animated objects and dynamic ones.

New ability to sync cracker multiplier to node visibility, allowing to modify the strength of the crack effect during the simulation or disable it completely at desired frame.

New option “Add Jagginess to All fragments”, allowing to add jagginess to all PDI fragments in scene with one click.

New Jaggines user prompt, displaying quick info about current jaggy mode and selected fragment state.

New “Fast Stacking” simulation option, user can revert to classic, more accurate, but slower stacking solver by disabling this option.

New UI option “set all dynamic values to default” for rigid bodies.

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