Pulldownit for Maya 2025

Pulldownit 5.8, is already available for Maya 2025, this version includes instanced shapes supported in the core solver allowing to create hundreds of instanced rigid bodies almost instantly and a 20% faster simulation with instances, along with several fixes you can review in the version logs page.

Read the full list of fixes in the Pulldownit web site version logs

2000 skulls instances in Maya viewport

Maya 2025 itself brings a number of updates in animation, modeling and rendering. Originally introduced in 3ds Max , Smart Extrude is now available in Maya, this powerful mesh modifier lets to interactively extrude faces in the viewport and eliminates the need to manually repair geometry, you can cut faces partially or even make holes in the model in one run.

Maya 2025 brings several useful updates in animation, a new deformation widget has been added to the Attribute Editor which lets quick review deformers and topology modifiers that affect an object,  Bake Deformer now allows to set a custom range of motion for Poses/keys aside other various customer requests included.There is a new Motion Trail Editor with an icon shelf for faster access, this new feature gather all Motion Trail-related utilities in a single spot, also the Dope Sheet has been reworked for a quick, intuitive way to understand, manipulate, and adjust animation timing.

USD plugin update to version 0.27 with the ability to bulk load and unload multiple prims, and the LookdevX editor introduces support for the MaterialX data format alongside USD shaders.

In the simulation field Bifrost now integrates the classic Maya Ocean Simulation System but with several improved features, as new nodes for simulating ocean waves with foam.

Finally Arnold render updates to version 5.4.0 with faster GPU rendering and MaterialX support.

OnMars3D review and test many of Maya 2025 new features in this nice video:

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