Pulldownit update 3.3

Pulldownit updates to v 3.3 fixing several issues of  release 3.0, this update is available in the costumers area, after download it you have to replace the current plugin for the new one.

FIXES for Maya plugin:

Added warning when shattering and active layer is hidden

  •  Fixed local shatter width parameter not working for some models
  •  Fixed preview mode points disappears in close view
  •  Fixed local shatter align fragments on cortners
  •  Fixed animated fracture bodies fails when animated node diferent than original shape
  •  Fixed path based preview points miss the last knot
  •  Fixed objects with pdiRigidBodies attached blocks preview mode
  •  Fixed single pdiRigidBodies arent deleted when shattering in preview mode
  •  Fixed Force fields ignores breakable parameters of clusters
  •  Fixed shatter fails in Maya when objects are grouped
  • Fixed objects pass through grid when scene scale is very large
  • Fixed cannot shatter several objects at once

FIXES for 3DS Max plugin:

Added set object layer for shattering when current layer is hidden

  •  Fixed local shatter width parameter not working for some models
  •  Fixed local shatter align fragments on cortners
  •  Fixed Voronoi modifier not deleted after deleting all pdi entities
  •  Fixed anim fracture bodies fails when animated node diferent than original shape
  •  Fixed path based preview points miss the last knot
  •  Fixed weird dynamics after loading a scene in Max first time playing.
  •  Fixed Force fields ignores breakable parameters of clusters
  •  Fixed Max crash after loading a scene with jagginess applied
  •  Fixed Max crash when hit play buttom from the tool bar and Pulldownit plugin isnt active

Pulldownit update 3.1

Pulldownit updates to v 3.1 fixing several issues of  release 3.0, this update is available in the costumers area, after download it you have to replace the current plugin for the new one.

FIXES for Maya plugin:

  •  Fixed UI crackers params doesnt get disabled for disabled crackers.
  •  Fixed computation slow down with radial shatter
  •  Fixed pdiCutmat duplicated in hypershade
  •  Fixed texture get lost after shattering
  •  Fixed undo last get the current cut material lost
  •  Fixed apply jagginess fails when object has pdi body attached
  •  Fixed floating license not loading with proxy option
  •  Fixed large clusters incorrect bounces in dynamics
  • Added fragments attached to bones can break

FIXES for 3d Max plugin:

  •  Fixed UI crackers params doesnt get disabled for disabled crackers.
  •  Fixed Max crash doing scene new
  •  Fixed Max crash when undo after shattering
  •  Fixed floating license not loading with proxy option
  •  Fixed large clusters incorrect bounces in dynamics
  • Added fragments attached to bones can break

Pulldownit 3 Released for 3d Max and Maya

Pulldownit 3 has been released with new features for Cg destruction, demo videos here:

For 3D MAX:

For Maya:

And an awesome shot by Ivan de Frias using Pulldownit 3

This is the brief list of new features:

Shattering of objects is now 20% faster.

New Preview Mode for Shattering: Allowing user to visualize all shatter params before breaking the geometry.

Conform Voronoi Reshatering: User is not longer constrained when reshattering a model, any shatter pattern can be added to the current set of fragments seamlessly, in addition new Conform Voronoi reshatering reduce the number of straight edges in the shatter pattern, hence improving the quality of the fragments generated.

compoHD3

New Width parameter for Radial Shatter: adjust the size of radial pattern visually

New Undo Last button for undoing only the last shatter operation.

New Crackers Window: New window for controlling dynamic cracks, you count with several parameters for adjusting the cracks generation.

New Clusters Panel: User now can set clusters of fragment with different fracture parameters in the same fracture body, clusters can be edited at any time and are saved with the scene.

Bounded Force fields can break fracture bodies: Any bounded force field can break fracture bodies in an accurrate way.

Speed up auto body creation: Creating many rigid bodies at once from complex geometry is much faster now.

Maya viewport 2.0 supported in Maya 2015: Vieport 2.0 is supported in Maya 2015, however the performance of the tool is still faster using legacy viewport.

Also Several bugs has been fixed since the previous version: see the list of bugs fixed in the product log pages.

http://www.pulldownit.com

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