RenderOut issue #18 includes Battle London Case Study translated to Spanish, this amazing shot by Igor Gozalez won the last VFX learning internet contest,
Pulldownit plugin was used extensively int he making of the shot along with Maya fluids, worth to read the full article!
3DArtist issue #72 includes a review of Pulldownit plugin by Aldo Vicente, he makes several tests and the final score is 9/10, thats great, althought anyone using Pulldownit knows it is an excellent tool:)
The Magazine is plenty of other interesting articles and tutorials, dont miss it!
Pulldownit updates to v 3.1 fixing several issues of release 3.0, this update is available in the costumers area, after download it you have to replace the current plugin for the new one.
FIXES for Maya plugin:
Fixed UI crackers params doesnt get disabled for disabled crackers.
Fixed computation slow down with radial shatter
Fixed pdiCutmat duplicated in hypershade
Fixed texture get lost after shattering
Fixed undo last get the current cut material lost
Fixed apply jagginess fails when object has pdi body attached
Fixed floating license not loading with proxy option
Fixed large clusters incorrect bounces in dynamics
Added fragments attached to bones can break
FIXES for 3d Max plugin:
Fixed UI crackers params doesnt get disabled for disabled crackers.
Fixed Max crash doing scene new
Fixed Max crash when undo after shattering
Fixed floating license not loading with proxy option
Fixed large clusters incorrect bounces in dynamics
3DWorld Magazine issue #184 is about CG destruction, Carlos Pegar, the main developer of Pulldownit plugin, shares a quick tutorial about breaking wood splinters using it.
There are also an introduction to bigfrost in Maya and many other interesting articles about Cg destruction in this issue , dont miss it!
Countdown to CgAwards 2014 nominations by 3D World , vote your favorite tool to be awarded, do you like Pulldownit? vote for it in the plug-ins category
Pulldownit 3 has been released with new features for Cg destruction, demo videos here:
For 3D MAX:
For Maya:
And an awesome shot by Ivan de Frias using Pulldownit 3
This is the brief list of new features:
Shattering of objects is now 20% faster.
New Preview Mode for Shattering: Allowing user to visualize all shatter params before breaking the geometry.
Conform Voronoi Reshatering: User is not longer constrained when reshattering a model, any shatter pattern can be added to the current set of fragments seamlessly, in addition new Conform Voronoi reshatering reduce the number of straight edges in the shatter pattern, hence improving the quality of the fragments generated.
New Width parameter for Radial Shatter: adjust the size of radial pattern visually
New Undo Last button for undoing only the last shatter operation.
New Crackers Window: New window for controlling dynamic cracks, you count with several parameters for adjusting the cracks generation.
New Clusters Panel: User now can set clusters of fragment with different fracture parameters in the same fracture body, clusters can be edited at any time and are saved with the scene.
Bounded Force fields can break fracture bodies: Any bounded force field can break fracture bodies in an accurrate way.
Speed up auto body creation: Creating many rigid bodies at once from complex geometry is much faster now.
Maya viewport 2.0 supported in Maya 2015: Vieport 2.0 is supported in Maya 2015, however the performance of the tool is still faster using legacy viewport.
Also Several bugs has been fixed since the previous version: see the list of bugs fixed in the product log pages.
Renderout issue #17 features Thinkinetic with:
– An interview to Carlos Pegar founder of Thinkinetic
– Case Study: Meteor strikes at Saint Pancras station by Luis Tejeda translated to spanish
Thinkinetic will attend FMX 2012, we are glad to meet with you there, if you like an appointment in advance contact us by email, otherwise we are the guys with the THINKINETIC logo printed on our shirt, remember!
We are proud Pulldownit plugin have been used by Cinesite to create some of the stunning VFX in John Carter of Mars, specially the destrution of the Hellium crystal palace by a Tar’s airship during the wedding of Dejah at the epic end of the film, Pulldownit use is featured in Cinefex issue #129 April.
Congratulations to Cinesite artist for his great work.