Pulldownit 5.5 for 3ds Max released

Pulldownit 5.5 for 3ds Max comes with important updates, Shatter it tool has been multithreaded and highly optimized, getting up to 4x faster shattering with regards to previous release, allowing to shatter hi-poly models in hundreds of fragments in a few seconds. Creating Chipping areas on the model is now faster as you can discard shatter centers directly in the viewport just by clicking the mouse over it.

Cracks generation computes now 2x faster and Bounded Cracks has been enhanced with the ability to turn them dynamic at the desired frame, allowing to create easily stress cracks that ends up tearing the surface completely at some moment.

Working in complex destruction scenes is easier and more intuitive, in cases of many objects fracturing, dynamic solver has been adjusted to get nice fracture results with default parameters and when two objects collide each other you can decide which of them will break in first place simply by reducing its hardness value.

Regarding the UI, in this new version you can create several fracture objects at once or create several crackers at once and modify them, there are other nice additions like toggle display of all crackers paths with one click.

Last but not least we have fixed quite a few annoying issues from previous version, making the tool more predictable and reliable than ever.

You can review below all performance and usability improvements and you can check the whole list of fixes in the Pulldownit version logs page:

Read the full list of fixes in the Pulldownit web site version

Licensed users can access already Pulldownit 5.5 from his account and there is a demo version for 3ds Max 2024 in the Thinkinetic web site.

Shatter New Features

Shatter it multithreaded, getting up to 4x faster shattering allowing to shatter an object in hundreds and thousands of pieces in a few seconds.

New ability to remove shatter centers directly in the viewport, when in Shatter it draft mode simply by clicking mouse + ctrl key, the selected shatter center is deleted.

Dynamics New Features

Cracks Generation 2x faster, stress cracks or combinations of stress and dynamic cracks now computes 2 times faster.

New ability to generate Bounded Cracks until frame , stress crack propagation can be set to last until desired frame, after that it continues as an usual dynamic crack.

Initial velocity can be set for “activation at frame” fracture bodies, linear and angular velocity can be added to static fractures bodies, setting in this way the initial motion direction when the object becomes dynamic.

More intuitive behaviour in collision between fracture bodies, user can decide which of them will break in first place simply by reducing its hardness value. Besides small fragments collisions don’t trigger fracture anymore, therefore fracture activation starts always at the exact impact moment between the two objects.

UI Enhancements                                                                                                                   

New Ability to create several fracture bodies at once

New ability to set parameters for several fracture bodies at once.

New ability to set initial velocity at random for many fracture bodies

New ability to edit name of selected Cracker.

New ability to show/hide all Crackers paths at once.

New ability to set parameters for several Crackers at once.

New ability to create Crackers for all parented curves at once.

                                                                                                         

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