Thinkinetic is proud sponsor of VideoGame SuperStar challenge by Hum3D.
Fan-art contest for the best 3D character from a video game. You can choose any remarkable hero you consider the most impressive.
You can summit your work until May 30, 2017.
Pulldownit Pro license is one of the valuable prizes and there are plenty of them, those interested can check rules and prizes here, go to challenge site
We are glad to introduce Vertex Color Shatter, this new feature allows users to shatter a 3d model based on a black & white vertex color map, as you can see in the demo videos below it is a very interactive tool and you get lot of control when generating small fragments over the surface of an object. Vertex Color Shatter is available in Pulldownit 3.8.6 for 3d Max and Maya, for users of Pro version only.
Video Tutorial: Vertex Color Shatter in 3D Max
Video Tutorial: Vertex Color Shatter in MAYA
As far as we are concern this feature is completely new in the VFX field, if you find it useful let us known your experience with vertex color shatter, we have done our best and we are willing to continue improving it according to users feedback.
This time we have prefered to make it available as an extension of current version 3.8 but as any update it counts with other enhancements and some annoying bugs fixed , you can read below the brief improvements list.
Version 3.8.6 Enhancements:
Shatter Support for Vertex Colors.
New Vertex Colors Shatter Style.
Modify Jaggy Strength is now a fast operation.
All Basic Fracture params are now saved after deleting a fracture body, in this way you can reshatter an object and all your fracture params are restored after creating the fracture body again.
New “Set All Values to Default” Basic Fractures Option:Useful new option when you want to reset all values to solver defaults without having to delete the Fracture body.
You can read list of bugs fixed in the Pulldownit versions log pages.
Thinkinetic is proud sponsor of this year “The Secret Garden” challenge by Evermotion.
Welcome to Evermotion Challenge 2016 – the annual arch-viz contest! This year we invite you to make a visualization with greenery. We will reward great ideas and creativity among technical quality of the image. “The Secret Garden” means something different for everyone, so we count on various approaches to this theme.
You can summit your work until 17th of January, 2017
Pulldownit Pro license is one of the valuable prizes and there are plenty of them, those interested can check rules and prizes here:
Thinkinetic is proud sponsor of annual “Car Render” challenge by Humster3D.
It is the largest awards event for the car 3d modeling and visualization industry.The winning entries will be published in magazines and get maximum attention from the community. The competition, held in partnership with leading companies and 3d software manufacturers.
There are no limits for creativity: you can choose any automobile you like whether it is racing or imaginary vehicle. Think out and create your car in any 3D software and create also a nice environment around it, finally render it as beautiful as you can using your prefered renderer.
You can summit your work until November 29, 2016.
Pulldownit Pro license is one of the valuable prizes and there are plenty of them, those interested can check rules and prizes here:
When Autodesk delayed the release of the new Maya in April, many users thought something special was coming and now after a few months indeed it is; Maya 2017 is an important landmark of this 3D application, not only because the outstanding Arnold render replaces Mental ray which has been the default of Maya for years, or the addition of MASH, a full motion graphics suite, which makes procedural modeling and animation easier than ever, but also because the number of enhancements in many areas of the application: several UI enhancements specially the new workspaces for different specialized tasks, useful character animation improvements like the new Time Editor or the Quick Rig tool or, in the field of fluids , the new Bifrost Ocean System to generate big volumes of water while you can make it interact with floating objects locally and fast computing, and some other useful improvements you can read in the Autodesk official Maya site. All of this confirm the aim of Autodesk to continue pushing Maya as the first application for 3D artists in the Animation and VFX fields, and this new Maya is a good milestone for it.
You can see some of the new features of Maya 2017 in this official video,
We have recently known Pulldownit plugin was used in UNCHARTED 4 throughout the game for dynamics and destruciton of the environment, from collapsing walls to books falling over.
UNCHARTED 4 is probably the most evoluted game these days, with wide polished sceneries and an outstanding game play plenty of action, look at this awesome E3 demo to get thrilled , Pulldownit was used in the bake chase final sequence to break a few of the elements the truck hit into and for the flip it did at the end, congratulations to Naughty Dog team for this awesome game.
This update counts with a bunch of fixes and enhancements, making the plugin more reliable and quick in production environments, surely users will appreciate the fast Undo Last Shatteroperation or the outstanding Jaggy feature now preserving UVs of the original faces, and other useful improvements you can read below.
But this update is specially about Wood Splinters Shatter, we have developed a new scheme for it so now you get allways long, thin fragments even when reshattering areas, adding to this a stable dynamics and the Jaggy feature to apply roughness in the inner faces, you can get quite natural wood destruction effects very fast. Here some demos and a great tutorial by Esteban Cuesta about it.
Video Tutorial: Destroying a wooden pier in 3D Max
Video Tutorial: Destroying a wooden pier in Maya
version 3.8 Enhancements:
New Wood Splinters Reshattering scheme
New “detect mesh groups” shatter option for shattering correctly combined meshes
Jagginess preserve UVs of original faces( single and multi uvs)
Cut Material->new allows to update the material of current shatter group
original object is auto selected after Shatter it->Undo All
AutoSelect the fracture body in list corrersponding to current selected fragment
Improved performance drawing of fragments in 3d Max
Shatter Undo Last is now a fast operation
Support VP 2.0 Core profile mode in Maya( rest of modes were already supported)
Support Maya 2016 Parallel mode
PDI keys uses 30% less RAM in Maya getting the playback of massive rbd scenes faster.
3DArtist magazine issue #92 includes a review of Pulldownit 3.7 by Paul Chanpion, he makes several tests and the final score is 4/5, thats good, althought anyone using Pulldownit knows it is an excellent tool:)
The Magazine is plenty of other interesting articles and tutorials, this issue is specially about Blender.