Pulldownit for Maya 2018

Maya 2018 has been finally released by Autodesk, and Pulldownit plugin is already available for it, you can download Pulldownit Pro for Maya 2018 from the users area if you have licensed the plugin or download demo versión  from the web site in case not.

Apparently legacy viewport has been removed from Maya 2018, you can enable it again by setting the environment variable MAYA_ENABLE_LEGACY_VIEWPORT, anyway Viewport 2.0 seems to be the future for Maya so Thinkinetic has made an effort to fix several issues of the plugin when using it in VP2 and now it is fully supported, along it other annoying issues reported by users has been fixed in this latest update ( 3.8.8) you can read the full list of fixes in the version logs page of the Thinkientic web site,  besides you can review latest features and demos of Pulldownit 3.8 here:

Pulldownit 3.8.6 new features

Maya 2018 doesn’t count with overwhelming new features but with quite a lot of fixes and useful improvements; this time Autodesk has preferred to fix  several issues which sadly were doing  Maya 2017 not usable in production  and improve  tools and solvers already present like the UV editor, Bifrost  or XGen, the Maya built-in hair solver, which is a great tool indeed and now has new useful capabilities as the Clump modifier, better  interactive grooming and ability to make hair and fur collide physically with other objects in the scene.

And don’t forget the new versions of Arnold and MASH included,  these plugins  are developed by external teams and now count with new features, here a pretty impressive demonstration by Steven Roselle about rendering a dense forest of 10000 trees with millions of polygons  combining  Arnold and  MASH capabilities in Maya 2018.