Our focus in this new update of Pulldownit plugin for Maya is making user experience smoother and more responsive for FX artists and freelancers, we realize Maya is broadly used for animation so we have gone deep into the solver code and got a much faster update per frame of deforming meshes, so now there is almost no performance penalty for character skins or nCloth shapes included in PDI dynamics as kinematic objects.
Besides as any realistic destruction effect needs dust around we are glad to introduce a new tool “Attach particles to fragments”, by using this little utility you can stick Maya nParticles to faces per material and therefore emit easily fluids or additional debris from inner faces only, removing the need to go to another DCC tool to paint a white and black map as guide for emission, of course you can still use this classic workflow in Maya, this new tool is just an alternative a fast way to emit from selected faces only, actually this tool can be used for any task you need to attach particles to faces in Maya aside PDI itself.
Esteban Cuesta has done this great tutorial showing some of the enhancements inside Pulldownit 4.5 and featuring how to emit dust from fragments using this new PDI tool along with Maya fluids.
Also several fracture parameters can now be animated if you need to, and we have added a new event to switch cracks propagation mode at desired frame, so you can make your model getting damaged locally for some time and then destroy it completely at specific frame just by enabling this event.
And there are more enhancements regarding usability, a new tool for easier fragments selection when creating clusters from small shards, generation of different takes for standing models getting damaged is now an easy task with the improved behavior of “Static-Only Break” fracture option and quite a few annoying bugs of previous version has been fixed.
Below listed the most relevant highlights in Pulldownit 4.5
New Tool for adding particles to faces per material, this little utility spread Maya nParticles over faces per material, so you can later emit easily extra debris, dust or smoke only from chosen faces.
Hi-poly animated meshes 3x times faster update in dynamics, animated or deforming meshes such as character`s skin are now updated very fast during simulation providing a smoother experience when including them in destruction scenes.
New “increase Selection” option for easier clusters creation, selecting groups of small fragments is much easier now using this new tool which select neighboring fragments in the same area just with one click.
“Only Breaks” fracture option captures larger cracks and detachments, this useful feature forces the model to stand while being impacted, its behaviour has been improved so now it can generate larger cracks and detachments when they doesn’t jeopardize the overall structure, this effect is more noticeable when using it in conjunction with Clusterize level.
Fracture body Friction, Bounciness, Sec cracks and Damping parameters can be animated, get more artistic control over your fracture simulation by animating these parameters if needed.
Rigid body Friction, Bounciness, and Mass parameters can be animated, get more artisitic control over your rigid bodies simulations by animating these parameters if needed.
Added ability to change propagation scheme at frame, user can now damage an object only locally for some time then change to continuous propagation at desired frame to break it completely.
New option to show/hide/select all disabled rigid bodies in scene, it is easy to lost track of disabled rigid bodies, with this handy new option you can select all at once to enable or delete them or hide from the viewport all disabled rigid bodies with just one click
Adquire Shatter can transfer animation from single shape node to multi shape nodes, transferring fragments animation to nodes with multiple combined shapes is now supported by Shatterit tool.