Tutorial: Oneiric temple destruction in 3ds Max

In this great tutorial Esteban Cuesta show us how to crack and destroy an oneiric temple using Pulldownit 5 in 3ds Max , he explains step by step how to create long cracks over the surface before destroying the whole model to get a nice crumbling effect, worth to review it.

Bounded cracks is a new feature introduced in Pulldownit 5.0
allowing to create cracks over the surface of 3d models and controlling the strenght and extent of the crack easilly.

Final shot here:

Thank you Esteban for this great tutorial !

1 thought on “Tutorial: Oneiric temple destruction in 3ds Max

  1. Pingback: Pulldownit for 3ds Max 2024 | KineticThoughts

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