Flying Cars Challenge 2022

Thinkinetic is proud sponsor of  Hum3D Flying Cars competition 2022,

Pulldownit Pro license is one of the valuable prizes and there are plenty of them!

We invite all 3D artists to imagine the World with flying cars on the city roads.  You can choose any related topic to the Sci-Fi city vehicles

those interested can check rules and prizes here:

Visit Challenge Home Page

Remember you can summit your work until December the 31st May, 2021.

Pandemos by Lee You Young

Lee You Young ,student at the prestigious SF FILM SCHOOL  in Korea has published this stunning shot and breakdown claiming it is her first VFX showreel,  that’s pretty amazing given the complexity of the animation and quality of the final footage.

‘Pandemos’ is a project that expresses the situation in the covid-19 era that is sometimes described to be “like a movie” in the form of a SF video using VFX

Lee You explains the creature was modelled, rigged and animated in Maya,  then sent to UE5 for rendering the whole scene and final composition with real footage was finally done in Nuke.

Pulldownit plugin was used to shatter the bottle containing “Covid vaccine” when the creature  stepped on it releasing the virus fluid made using Maya Bifrost. Pulldownit simulation was exported in fbx format to UE5 to render the whole shot there.

Amazing job Lee You, thank you for sharing!

Happy New Year

Happy New Year and best wishes from the Thinkinetic team, we want to thank specially to all users who have purchased or renewed their Pulldownit licenses along 2021.

Latest Pulldownit updates for 3ds Max and for Maya are already available in your user area, these updates features a number of fixes in stability and usability of the plugin. You can review the whole list of fixes in the version log pages on the Pulldownit web site.

visit Pulldownit for 3D MAX Version Logs

visit Pulldownit for Maya Version Logs

Pulldownit 5 launched in 2021 brought, among other things, a new bounded cracks feature which makes the creation of surface cracks easier than ever, along 2022 we will continue improving the tool, adding more user control over cracks generation, faster shattering , animated objects in dynamics enhancements and several other nice features we expect will be useful for your productions, take a look to this blog from time to time, next updates of Pulldownit will be announced and featured here.

thank you for trusting our tools, have a great year!

Tutorial: Abbey destruction in 3ds Max

Some of Pulldownit users has asked us how we did the stunning cathedral destruction in latest PDI reel, so we have decided to make a video tutorial explaining it step by step, and as you can see in the video below , it isnt dificult indeed,

Thank you to Esteban Cuesta for this great tutorial and final shot, please remember to “like” the video if you liked it:)

Pulldownit 5 for 3ds Max released

Pulldownit 5 for 3ds Max brings new destruction features and important updates in performance and usability.

Fractures solver computes around 2 times faster and gets more debris in impact areas without the need of further adjustment.

A new ability to shatter along part of a curve lets user refine cracks as many as needed in a visual way, surface cracks can be bounded to create easily nice stress effects and reversing a crack involves just one click, all of this making the creation and adjustment of surface cracks easier than ever.

Jagginess, the ability to add roughness to cut faces, receives also an important update, by default jagginess now only applies to broken areas in simulation, getting lighter meshes for rendering or when exporting it to game engines.

There are several other performance and usability improvements you can review below and you can check the whole list of fixes in the Pulldownit version logs page:

Read the full list of fixes in the Pulldownit web site version logs

Licensed users can access already Pulldownit 5 from his account and there is a demo version for 3ds Max 2022 in the Thinkinetic web site.

Shatter New Features                                                                                                 

New Extent parameter for Shatter it tool, this new parameter allows to shrink the shatter region in a visual way, making very easy to increase the density of fragments in any area of the model.

New ability to exclude part of the curve in Shatter it, simply by dragging the mouse you can select the extent of the curve to be used for shattering, as many times as needed, therefore one single curve is enough for all reshattering operations.

Jagginess applies to broken fragments only, by default Jaggines now only applies to the areas which has been broken in simulation, getting lighter meshes for rendering or exporting it to game engines.

Dynamics New Features                                                                                         

PDI Fracture Solver 2x faster, scenes involving hundreds or thousands of fragments in dynamics now computes around 2 times faster with the same stability than previous version

Improved quality of Fracture solver, cracks are now more realistic, pulling out small fragments in borders of fracturing areas without the need of further adjustment.

New bounded behaviour for crackers, user can now control the distance detached fragments can move, from making them stick on the surface to let them free and falling.

UI Enhancements                                                                                             

New ability to reverse Cracker direction, reverse a dynamic crack is now as easy as click on the panel button.

Create fracture body 2x faster, fracture bodies made of thousands fragments now needs only a few seconds to be created by PDI solver.

Create and modify fracture clusters is an almost instant operation.

Improved visualization in Stresses View, when in Stresses View all fragments are now displayed in solid colour, regardless of its material.

Stresses view “break at frame” clusters are now displayed in green color, in this way user can quickly identify clusters set to break at frame( green) from the rest.

Shatter Text Effects in Maya with Pulldownit

In this new tutorial Esteban Cuesta show us how to create appealing 3d text shatter effects in Maya using new features for destruction included in Pulldownit 5, in a few and easy to follow steps he shows how to crack letters in diferent ways or turn a 3d text dynamic to get a nice crumbling effect, worth to review it.

More news are coming in September, until then have a great holidays!

Cracking a Moai statue with Pulldownit 5

Ideaform3d has published a nice tutorial showcasing Pulldownit new bounded cracks feature. The tutorial shows step by step how to create a crack along a Moai statue all inside Maya 2022 using PDI plugin,

Project files can be downloaded by clicking in the link included in the text of the tutorial below,

Ideaform3d is a youtube channel featuring nice and easy to follow tutorials showcasing useful plugins and scripts for Maya, 3dsMax and After Effects, worth to check it!

visit Ideaform3d Channel