In this new tutorial Esteban Cuesta show us how to create appealing 3d text shatter effects in Maya using new features for destruction included in Pulldownit 5, in a few and easy to follow steps he shows how to crack letters in diferent ways or turn a 3d text dynamic to get a nice crumbling effect, worth to review it.
More news are coming in September, until then have a great holidays!
Our main focus in this update has been to increase plugin reliablity and improve to the maximum several already outstanding features. All reported bugs so far have been fixed, working with hi-poly meshes for shatter and dynamics is faster and several options for fracturing has been adjusted following users experience, thanks to all that contribute to continuously improve Pulldownit plugin.
Besides Shatterit tool has been enhanced to break holed shapes like 3D letters correctly, watch shattering letters intro and video tutorials by Esteban Cuesta
Shattering Letters 3D Max Video Tutorial
Shattering Letters Maya Video Tutorial
v 3.7 Enhancements:
Perfect shattering of holed concave shapes like 3D letters
20% speed up shatter for hi-poly meshes
Improved behavior of fracture bodies option “Break Upon Impact” specially with force fields
“Force convex shapes” is now the default for fracture bodies creation, allowing very fast and stable fracture dynamics in most cases.
Fixes for 3ds Max plugin:
Fixed rigid body masses overrided after reseting scene
Fixed jagginess doesnt apply to fragments with multi uvs
Fixed shatter crash when non-convex faces are present
Fixed seed 0 doesnt generate diferent point cloud each time
Fixed Radial shatter generated aligned points on the borders
Fixed fragments slide weirdly on the grid plane
Fixed 3d Max crash when apply jagginess to concave faces
Fixed 3d Max crash sometimes after making scene->new and resetting simulation
Fixed 3d Max crash after shattering an object with modifiers applied sometimes
Fixed shatter preview point cloud weird displacement with excentric objects
Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping
Fixes For Maya Plugin:
Fixed local shatter pivot doesnt fit to surface by default
Fixed missed normals for holed faces
Fixed seed 0 doesnt generate diferent point cloud each time
Fixed hidden scene layers are showed after loading a scene
Fixed shatter locator get selection lost when moving it in preview mode
Fixed Undo queue turned off after some plugins operations
Fixed Radial shatter generated aligned points on the borders
Fixed reshatter in preview mode fails when UI units diferent than cm
Fixed fragments slide weirdly on the grid plane
Fixed shatter preview point cloud weird displacement with excentric objects
Fixed Shatter Undo all delete ground grid when there arent Pdi bodies in scene
Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping
Fixed Advanced fractures window doesnt clean-up after scene new