
Pulldownit 6 for Maya brings new destruction features and important updates in performance and usability. This new version of the plugin is focused on fast tweaking and repeatability, and easy fractures refinement to get polished destruction effects of your model quickly.
For this we introduce a new Edge Fracture Tool to easily chipping on inner borders of selected fragments, the tool works in an interactive way, allowing to reshatter selected fragments and play the simulation right away, and it is non-destructive so you can undo last operation or recover the original breakage at any moment to start again. In addition, you can watch the amount of fragments generated to prevent running over your polygon budget, specially convenient for real time effects.
In the same line replace cut material can now be done at any stage of the destruction scene, even after baking simulation keys and it now supports jaggy fragments, in addition a different base color is set for the new material created, so you can check the fragments affected immediately.
Dynamic long cracks have been improved producing more realistic results for stone-like materials and thousands of instanced shapes in dynamics computes up to 30% faster.
Fracture clusters counts with new parameters to fine control when and how an object breaks.
There are also several useful UI improvements you can review below and you can check the whole list of fixes in the Pulldownit version logs page:
Read the full list of fixes in the Pulldownit web site version logs
Licensed users can already access Pulldownit 6.0 from his account and there is a demo version for Maya 2025 in the Thinkinetic web site.
Shatter New Features
New Edge Fracture Tool, this new tool allows to visually chipping on inner borders of selected fragments, it works in an interactive way and is non-destructive so you can reshatter fragments and play the simulation right away, undo last operation or recover the original breakage at any moment.

Improved path based shatter quality, path based shatter now generates rounded shards across the path, producing more realistic results in dynamics for stone-like materials.
Auto replace cut material supports jaggy fragments, replace cut material can now be done at any stage of the destruction scene, it affects the selected shatter group only, jaggy fragments and baked fracture objects are supported, in addition it sets a different base color for the new material making the checking of fragments affected much easier.
Dynamics New Features

Instanced rigid bodies faster performance, Instanced shapes in dynamics computes up to 30% faster speed, that means thousands of shapes simulated in a few minutes.
Fracture Body “Relative to Mass” now adjust to “hardness”, getting easily more debris in impact areas just by making the model more brittle.
Improved Clusterize pattern, clusterize parameter now generates nonaligned clusters getting rid of the blocky look when fracturing an object with auto clusters, besides falling Fracture Bodies are now forced to break in the area of collision with static surfaces without the need of further adjustment.
New cluster option “Excluded from Cracks Propagation”, this new parameter forces the cluster to break upon direct collision only, preventing it to be detached in advance because of cracks propagation or force fields affecting the whole fracture body.
New cluster option “Relative to Mass”, enabling this option clusters involving small and large fragments prefers to break in the chipping areas first, this option is now the default for clusters creation.
UI Enhancements
New option to set “current frame” for any fracture event, just by dragging the Maya time-slider you can set the current frame for any fracture event by clicking in the event “ST” side button.
New option to set “current frame” for any rigid body event, just by dragging the Maya time-slider you can set the current frame for any rigid body event by clicking in the event “ST” side button.
New option to set “current frame” for any cracker event, just by dragging the Maya time-slider you can set the current frame for any cracker event by clicking in the event “ST” side button.
New option to change seed for rigid body initial velocity/spin, by clicking the new “NS” button next to random velocities’ parameters you will play the simulation with a different initial velocity/spin for all the rigid bodies selected.
New option to add random velocity/spin to fracture bodies.
New option to change seed for fracture body initial velocity/spin, by clicking the new “NS” button next to random velocities’ parameters you will play the simulation with a different initial velocity/spin for all the fracture bodies selected.








