
Pulldownit 6 for 3ds Max is here!
This new version of the plugin is focused on fast and easy fractures refinement to get polished destruction effects of your model quickly.
We are thrilled to announce Pulldownit plug-in gets a non-destructive workflow in 3ds Max, allowing to sculpt fractures over the model freely, visually shattering it in the areas you want and computing dynamics right away, or changing the original model position, orientation, scale or shape and all existing fractures will update accordingly, 3ds Max modifiers are supported.
In the same line we introduce a new Edge Fracture Tool to easily chipping inner borders of selected fragments, the tool works in an interactive way, simply selecting fragments in viewport to shatter its edges and play the result, you can recover the original breakage at any moment to start again.
Replace cut material can now be done at any stage of the destruction scene, even after baking simulation keys and it supports jaggy fragments, in addition a different base color is set for the new material created to easily check the fragments affected.
PDI Alembic exporter has been revamped, now it is able to export thousands of objects as a single Alembic mesh in seconds. In addition, PDI auto-loads the Alembic file in the 3ds Max scene after export , you can check it, apply original shaders to it, and if needed recover original geometry nodes just by deleting the Alembic mesh.
There are several other performance and usability improvements you can review below and you can check the whole list of fixes in the Pulldownit version logs page:
Read the full list of fixes in the Pulldownit web site version logs
Licensed users can already access Pulldownit 6.0 from his account and there is a demo version for 3ds Max 2026 in the Thinkinetic web site.
Shatter New Features
New Non-Destructive shatter workflow, shatter pattern can be modified in any way and recompute dynamics right away, change the original model position, orientation, scale and 3ds Max modifiers are supported.
New Edge Fracture Tool, this new tool allows to visually chipping on inner borders of selected fragments, it works in an interactive way , you can reshatter fragments and play the simulation right away, undo last operation or recover the original breakage at any moment.

Improved path based shatter quality, path based shatter now generates rounded shards across the path, producing more realistic results in dynamics for stone-like materials.
Auto replace cut material supports jaggy fragments, replace cut material can now be done at any stage of the destruction scene, it affects the selected shatter group only, jaggy fragments and baked fracture objects are supported, in addition it sets a different base color for the new material making the checking of fragments affected much easier.
Dynamics New Features

Improved Clusterize pattern, clusterize parameter now generates nonaligned clusters getting more realistic fracture results, besides falling Fracture Bodies are now forced to break in the area of collision with static surfaces without the need of further adjustment.
Fracture Body “Relative to Mass” now adjust to “hardness”, getting easily more debris in impact areas just by making the model more brittle.
New cluster option “Excluded from Cracks Propagation”, this new parameter forces the cluster to break upon direct collision only, preventing it to be detached in advance because of cracks propagation or force fields affecting the whole fracture body.
New cluster option “Relative to Mass”, enabling this option clusters involving small and large fragments prefers to break in the chipping areas first, this option is now the default for clusters creation.
Alembic exporter 20x faster, export fracture simulation to Alembic now takes just a few seconds even for thousands of objects involved
UI Enhancements
Cut Material color auto change after Make New, replacing a shatter group material now sets a different color for the new material created so you can easily differentiate it from the old one.
Added “Bake All” option to PDI Simulation tab, this new option allows you to bake all PDI bodies in scene at once, removing all PDI data and letting only animation keys in the scene.
Added progress bar to Alembic exporter.









